Did this in about 80 minutes at Model Night, less the rough hair & stitches which I blocked in a few minutes after the buzzer while we were wrapping up.
Friday, October 14, 2011
Monday, October 10, 2011
Catwoman Sketch
Got here in about an hour and a half in tonight's speed session... so while it still needs work, it's at least attempting some new things.
Tuesday, October 04, 2011
Wile-E-Coyote quick sculpt
This week's Modelnight sculpting challenge was "Looney Tunes". Was hoping to take it a little farther (asymmetric pose, some cleaner lines and fur) but had this at the buzzer.
Tuesday, September 27, 2011
ZBrush sketches
A captain and a tribute to Stimpy, one of my old favorites. Each of these was done in about 1 1/2 hours for a Monday Model Night challenge at work, so they're lacking refinement but made for great fast-paced exercises.
Tuesday, September 13, 2011
Beginning ZBrush
Recently I've been helping to organize a "Model Night" at work where modelers are free to let loose on friendly ~1-hour design challenges while learning some of the newer wave of software out there, like ZBrush, a 3D modeling tool that more closely resembles working with clay than polygons. After getting over the software's quirks I've really come to enjoy using it; here's an early result for a zombie pirate challenge (with maybe a hint of santa claus):
Friday, September 09, 2011
Quick Work & Life Update
Haven't really posted what I've been up to at work in a while and I've noticed some confusion among my eight readers, so to clarify:
Way back before the Australia trip I was one of the first modelers to come onto Toy Story 3, where I headed up a lot of human rig development, as well as primary ownership of the models Andy and Andy's Mom.
After returning from Australia I tried a new role as Character Rig Lead on Cars 2. It was fun helping guide the team through doing such amazing work designing & modeling beautiful cars for the film, and I was fortunate enough to have done the primary modeling & development articulation for Francesco Bernoulli myself.
Since then, I've taken a huge trip to Spain & Italy, which was particularly enlightening as an opportunity to be introduced to the incredible sculpting work of Bernini. At work I did a very brief stint on Brave and I've now settled into an unnamed future project while starting to dig into newer 3D sculpting software like ZBrush. I've also been starting a new early wake-up sketching/creative hour routine, so I'll surely post some results from both those endeavors here in the coming months.
Hope that helps catch up all of you distant relatives & friends!
Way back before the Australia trip I was one of the first modelers to come onto Toy Story 3, where I headed up a lot of human rig development, as well as primary ownership of the models Andy and Andy's Mom.
After returning from Australia I tried a new role as Character Rig Lead on Cars 2. It was fun helping guide the team through doing such amazing work designing & modeling beautiful cars for the film, and I was fortunate enough to have done the primary modeling & development articulation for Francesco Bernoulli myself.
Since then, I've taken a huge trip to Spain & Italy, which was particularly enlightening as an opportunity to be introduced to the incredible sculpting work of Bernini. At work I did a very brief stint on Brave and I've now settled into an unnamed future project while starting to dig into newer 3D sculpting software like ZBrush. I've also been starting a new early wake-up sketching/creative hour routine, so I'll surely post some results from both those endeavors here in the coming months.
Hope that helps catch up all of you distant relatives & friends!
Tuesday, August 16, 2011
Latest iphone drawng on BART
Tuesday, May 17, 2011
Thursday, April 14, 2011
iPhone Drawing: Shredder
Sunday, April 03, 2011
Still here...
Monday, August 23, 2010
Tuesday, June 01, 2010
Saturday, May 15, 2010
Tuesday, March 16, 2010
Trickle
Glad to be starting a year where I should be able to pick back up some side projects again. I've moved across the Bay to San Francisco and in the morning BART commute I've started playing with Sketchbook & Brushes on an ipod Touch; above is a sample of some guy on my commute who seemed very much absorbed in his textbook. The format is kinda nice because "finger painting" kinda lends itself to drawing loosely and gesturally. Maybe I'll post more as I continue to play... Anyhow, good to be back!
Monday, December 07, 2009
First attempt at Contemporary Finger Painting

Had a nice, quiet weekend up in the Sierras for Joey's birthday a few weeks back. With the down time in nature and an irresistible urge to scramble back at a computer of some sort, I decided to give the "Brushes" app on my iPod Touch a try on our cabin's back porch... Still getting used to the program, but it's fun to think that things like this can be done entirely on your phone!
Monday, November 16, 2009
Portrait Ecorche Final
Here are some camera phone shots from my sculpt after the last day of class. While I know at least 3 things I'd like to change about the sculpt, I've learned a lot and I'm pretty happy with the in-class result, so this is as far as I'd like to take it. It was a great experience and I hope I can continue to be so productive after work!






Sunday, November 01, 2009
Portrait Ecorche Days 6 & 7
This past week we addressed remaining major flaws to our overall shapes and proportions (my ribcage shape got way off before!) and then had a fantastic live model in class for two days of observation. Spent a lot of time revising the portrait side with the model in class. Last day is tomorrow so this is getting pretty close!






Wednesday, October 21, 2009
Portrait Ecorche Days 4 & 5
Day 5
Had a fairly good day catching up and pulling proportions together as we added facial muscles of the mouth and brows. Blocked out the shoulder areas; I'll try to take a pass at the ribcage and upper humerus/clavicle/acromion process before the next class.


Day 4
Had a bit of a rough day when I learned that the absence of caffeine makes my evenings much less productive. We added muscles of the neck and I started to carve out the back, but in a second lesson, I learned that the reductions needed for the shoulder and back bone-skin depth can easily be underestimated!

Had a fairly good day catching up and pulling proportions together as we added facial muscles of the mouth and brows. Blocked out the shoulder areas; I'll try to take a pass at the ribcage and upper humerus/clavicle/acromion process before the next class.


Day 4
Had a bit of a rough day when I learned that the absence of caffeine makes my evenings much less productive. We added muscles of the neck and I started to carve out the back, but in a second lesson, I learned that the reductions needed for the shoulder and back bone-skin depth can easily be underestimated!

Sunday, October 18, 2009
Portrait Ecorche with Andrew Cawrse
Just when my dabbling in art on the side from work seemed to be slipping, I've been fortunate enough to have been enrolled in a fantastic anatomy sculpting class taught by the very talented Andrew Cawrse of ILM and Anatomy Tools. With just about half of the character modelers at work enrolled, it's been a shot of energy to learn sculpting and anatomy after work at Andrew's quick pace. Our sculpts are based on a Cirque du Soleil performer, and we'll be doing one half skin, the other half skeleton and overlaying muscle.
Here are some results from the first 3 days!
Day 3


Day 2


Day 1

Here are some results from the first 3 days!
Day 3


Day 2


Day 1

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