Recently I've been helping to organize a "Model Night" at work where modelers are free to let loose on friendly ~1-hour design challenges while learning some of the newer wave of software out there, like ZBrush, a 3D modeling tool that more closely resembles working with clay than polygons. After getting over the software's quirks I've really come to enjoy using it; here's an early result for a zombie pirate challenge (with maybe a hint of santa claus):
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