Wednesday, December 14, 2011
Kickstarter for "Realms Unreel"!
I recently agreed to illustrate a hardcover version of Audrey Auden's new book! Audrey and I have launched a Kickstarter project to fund the effort; With your support, it'll be produced next year. I'm excited to work with her and take on some larger-scope illustration/zbrush challenges!
Thanks to everyone who considers supporting the project - We hope you'll enjoy the book!
http://kck.st/vX58t4
Friday, December 09, 2011
Monday, December 05, 2011
Sunday, November 20, 2011
Friday, November 18, 2011
Saturday, November 12, 2011
Friday, November 11, 2011
Monday, November 07, 2011
Modelnight ZSketch: "Evil Alien"
A little rocky getting back into it after a week off... Not my best as it really needed an expression to sell, but it is what it is for the time given...
Friday, October 28, 2011
Model Night ZSketch: "Kick-ass Ninja Turtle"
Ran ~90 minutes on this, pretty happy with the results but would have added posing / asymmetry and the headband slack if we had more time... Then again, the point is to focus on finding the character first!
Monday, October 24, 2011
Model Night ZSketch: Scary Villain
Think this took a little longer, ~105 minutes. Didn't quite get to finish the design I had in mind but had some fun on this guy...
Friday, October 21, 2011
iphone sketching on BART
Trying to get back into the habit of doing these on the train... Makes the commute go by quick! Really liking the latest features on sketchbook mobile.
Monday, October 17, 2011
"Exhausted Italian" quick zsketch
Wasn't so happy with my last result, so when this random topic came up I decided to come back like the Stallion... well, except for his hair, since I couldn't figure that part out yet. But it was fun!
Friday, October 14, 2011
Frankenstein ZSketch
Did this in about 80 minutes at Model Night, less the rough hair & stitches which I blocked in a few minutes after the buzzer while we were wrapping up.
Monday, October 10, 2011
Catwoman Sketch
Got here in about an hour and a half in tonight's speed session... so while it still needs work, it's at least attempting some new things.
Tuesday, October 04, 2011
Wile-E-Coyote quick sculpt
This week's Modelnight sculpting challenge was "Looney Tunes". Was hoping to take it a little farther (asymmetric pose, some cleaner lines and fur) but had this at the buzzer.
Tuesday, September 27, 2011
ZBrush sketches
A captain and a tribute to Stimpy, one of my old favorites. Each of these was done in about 1 1/2 hours for a Monday Model Night challenge at work, so they're lacking refinement but made for great fast-paced exercises.
Tuesday, September 13, 2011
Beginning ZBrush
Recently I've been helping to organize a "Model Night" at work where modelers are free to let loose on friendly ~1-hour design challenges while learning some of the newer wave of software out there, like ZBrush, a 3D modeling tool that more closely resembles working with clay than polygons. After getting over the software's quirks I've really come to enjoy using it; here's an early result for a zombie pirate challenge (with maybe a hint of santa claus):
Friday, September 09, 2011
Quick Work & Life Update
Haven't really posted what I've been up to at work in a while and I've noticed some confusion among my eight readers, so to clarify:
Way back before the Australia trip I was one of the first modelers to come onto Toy Story 3, where I headed up a lot of human rig development, as well as primary ownership of the models Andy and Andy's Mom.
After returning from Australia I tried a new role as Character Rig Lead on Cars 2. It was fun helping guide the team through doing such amazing work designing & modeling beautiful cars for the film, and I was fortunate enough to have done the primary modeling & development articulation for Francesco Bernoulli myself.
Since then, I've taken a huge trip to Spain & Italy, which was particularly enlightening as an opportunity to be introduced to the incredible sculpting work of Bernini. At work I did a very brief stint on Brave and I've now settled into an unnamed future project while starting to dig into newer 3D sculpting software like ZBrush. I've also been starting a new early wake-up sketching/creative hour routine, so I'll surely post some results from both those endeavors here in the coming months.
Hope that helps catch up all of you distant relatives & friends!
Way back before the Australia trip I was one of the first modelers to come onto Toy Story 3, where I headed up a lot of human rig development, as well as primary ownership of the models Andy and Andy's Mom.
After returning from Australia I tried a new role as Character Rig Lead on Cars 2. It was fun helping guide the team through doing such amazing work designing & modeling beautiful cars for the film, and I was fortunate enough to have done the primary modeling & development articulation for Francesco Bernoulli myself.
Since then, I've taken a huge trip to Spain & Italy, which was particularly enlightening as an opportunity to be introduced to the incredible sculpting work of Bernini. At work I did a very brief stint on Brave and I've now settled into an unnamed future project while starting to dig into newer 3D sculpting software like ZBrush. I've also been starting a new early wake-up sketching/creative hour routine, so I'll surely post some results from both those endeavors here in the coming months.
Hope that helps catch up all of you distant relatives & friends!
Tuesday, August 16, 2011
Latest iphone drawng on BART
Tuesday, May 17, 2011
Thursday, April 14, 2011
iPhone Drawing: Shredder
Sunday, April 03, 2011
Still here...
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