Thursday, December 05, 2013
It's Alive!!!
The Makerbot Replicator 2 I've been playing with is working far better now! Here's a creepy 100mm long / 100mc 3D print of a zbrush speed sculpt I did a few weeks back... Reminds me of my experience in FDM printing up to this point... but finally, it's also extremely promising! I'm going to have to get a better material that's less translucent so the details read better, but it's kinda cool to see the print structure underneath, so I'm leaving the rafting on.
Wednesday, December 04, 2013
Char Design Class finished!
Recently completed an online design class; here's the final assignment (revisiting the first):
and here's the evolution of my own character (so far - I still have a story in progress!):
and here's the evolution of my own character (so far - I still have a story in progress!):
Friday, November 22, 2013
Scoops!
Early design concept that I've recently been working on for a character design class. He's a teenage baller of sorts in a story I drafted up a while back (and someday will revisit!).
Friday, October 11, 2013
Thursday, September 19, 2013
Rise & Sketch...
Been doing a lot of early morning sketching lately, and just started an online character design class to experiment in that direction and inform better 3D design. Here's a sketch for the first assignment (design an older, British entrepreneur in a smoking jacket & monacle), and a bunch of morning doodles. Should be doing a lot of drawing over the next 3 months, so I'll consider this post a sort of "starting line" benchmark...
Got some good critique notes, primarily to be more attentive to 3d structure/form. Fortunately, I believe I have the background to think that way!
And doodles:
Got some good critique notes, primarily to be more attentive to 3d structure/form. Fortunately, I believe I have the background to think that way!
And doodles:
Friday, September 06, 2013
Lunch Crunch: Retro Cartoon 3D Sketch (~90m)
Go-Go-Gadget Speed Sculpt! After a rocky start (dude's face was so cheated in 2D) pulled a rough together over lunch. Rendered and added quick slight head tilt after the buzzer.
Friday, August 30, 2013
Lunch Crunch is back!
Speed sculpting in 60-90 minutes... today's theme was "Undead", starting from a generic human base mesh.
Wednesday, August 21, 2013
Busy Summer!
This has been a tremendous summer, headlined by my wedding! Here are a couple of cards I made relating to the day. In both cases I've started to employ an ipad for sketching - The first was done entirely on Sketchbook for ipad (challenge was to do it on trains and planes during our honeymoon, taking inspiration from the trip), and the second started off there as a rough, but went to the full Mac Sketchbook Pro for the final image. Looking forward to the day where my tablet stylus is a bit finer than a breakfast sausage, but it's been fun!
Tuesday, May 21, 2013
Interlude ~ Wood & Metal Class Results
Realms Unreel production has been wrapped for a few weeks. I'll post some final images soon, but while we're waiting for the books to print, here's my first piece of furniture, a Maple/Walnut and Metal piece I recently created for a class at the Crucible in Oakland. It was an awesome experience to learn to weld and do basic woodworking, and I'm hoping to go back for more when life's a little more calm...
... and yes, it's REALLY HEAVY.
Monday, April 22, 2013
Realms Unreel #2 WIP
I'm in "Polish/Plussing" mode on all twelve full-page illustrations, trying to bring them up to par and make any last corrections/improvements that I can. Time is very limited, so I'm having to settle a lot instead of noodle... But that's kind of refreshing, actually. I'm happy with the experience I've gained, and getting ready to move on to the next challenge.
Sunday, April 14, 2013
Saturday, April 13, 2013
Realms #11 Starts a Busy Weekend...
Got this one up last night. May add a simple background, will see... I've also made an Ava model as of this afternoon, dropping her into another illustration now!
Monday, April 08, 2013
Realms Unreel #23 WIP
One down, three to go for final key illustrations. May still want to make a few touch-ups here, but they're getting easier!
Thursday, April 04, 2013
Realms Unreel: Samurai ZBrush Model (Zeke's Avatar)
Was just doing some quick organizing of directories and realized I'd never posted the first model I made for this project. Have learned an awful lot since this, but at the time it was a huge step. One of my favorite things about art is that you're always learning. You'll find something you used to think was good, and realize today that you were just so lousy at it back then. That's a great feeling of progress, and it's the reason why I keep this blog.
Realms Unreel #19 WIP
Another scary one! Shot clock is ticking down, but I'm doing what I can every morning before work to take this as far as we can in the limited time that we have. The toughest thing is feeling that I'm just hitting a stride as time is running out, but I suppose one could say that about many of life's stages, and the fact that I've learned so much on this has been tremendously rewarding. Looking forward to going back through the older illustrations and punching the look up match to the newer ones.
Here's the latest Work-In-Progress!
Here's the latest Work-In-Progress!
Tuesday, April 02, 2013
Realms Unreel #28 WIP
Two weeks left for new ZBrush illustrations, then on to sketches and fixes only! Here's a sample of the latest:
Thursday, March 28, 2013
Realms Unreel #26
Here's the latest Work in Progress! We're in the main stretch and scrambling to get this done before the summer.
Monday, March 18, 2013
Wednesday, March 13, 2013
Emmie Model
Emmie's model has been done for a few weeks, and she's actively being used in compositions, as seen in the last post. She's essentially a Silicon Valley tech startup wonderkid who's so into her Alternet spaces that under her requisite hoodie she's always wearing immerger gear (bottom), a sort of cross between a mocap suit and skin-tight athletic wear that allows her to fully engage her sense of touch in the virtual worlds that she builds.
Just finished another illustration with Em & Dom at the Tree, and trying to bang out whatever I can do. We're in the throes of production now and working on a very tight time budget, but it's been a wonderful experience and I'm looking forward to sharing more soon!
Wednesday, February 27, 2013
Realms #17 First Look
Recently completed the Emmie model, meaning that our two biggest modeling tasks are DONE and actively being used in compositions! Here she is with Dom. This is the first shot in which both the FG and BG elements came from ZBrush; normally this will not be the case, but this moment in the book is one in which we really wanted Dom to be presented carefully.
I'm also happy to say that this combination of shaders and workflow seems to have struck a good balance for the project. Previously completed images will be updated to match the look, though we're going to continue to refine mid-ground look consistency by moving forward with new images first.
Wednesday, January 23, 2013
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